Project
Tabletop! Discussion through Online Role-Playing Games (Online)
Tue. 3rd. Period Jonathan Trace
Keywords:
Discussion, Listening, Project, Speaking, Pragmatics, Storytelling

授業の実施形態/Delivery
〇完全オンライン/Fully Online
 

This class will engage students in online Role-Playing (i.e., Tabletop RPGs, Dungeons & Dragons) to learn about and experience different kinds of advanced interactions in English. This class is designed to create a rich, task-based approach to language learning where students must use their reading, speaking, and listening skills to (a) negotiate and cooperate with their fellow players to complete the specific tasks of the games, (b) explore the role of language and identity, and (c) critically evaluate strategies necessary for the completion of those tasks.

It is sometimes said that we create a new identity when we use a second language. This class will explore that by actually allowing you to create and play as a new identities. Above all, this course requires two things: (a) an open mind about playing games and learning sometimes complex rules and (b) creativity. Part of Role-Playing is to pretend and create stories using your imagination. The online nature of the course will bring certain challenges, and all of the gaming sessions will be carried out via distance (sometimes during class times, but oftentimes outside of class times).

This class is NOT focused on academic English skills, but will focus on fluency, listening, and discussion. You will be expected to talk a lot in this course. Not recommended for students GIGA students from English-speaking countries who already have a near-native command of the language.


By the end of the course, students will be able to:

  • Collaboratively design an interactive story in English from settings, to characters, to quests and challenges.
  • Use descriptions, questions, and interactions to lead and participate in an interactive story in English.
  • Demonstrate listening, negotiation, and critical thinking strategies to participate in an interactive story in English. Tell a story in a richly developed world.


Game Module #1: 22%
Game Module #2: 24%
Game Module #3: 24%
Game Module #4: 30%


1

Game Module 1: Day 1: Role-playing, Language, & You!

2

Game Module 1: Day 2 - Introduction to Interactive Storytelling

3

Game Module 1: Day 3 - Reacting to the Moment: Improvisation, Clarifications, & Role-Play

4

Game Module 2: Day 1 - Interactive Storytelling & World Building Part 1

5

Game Module 2: Day 2 - Interactive Storytelling & World Building Part 2

6

Game Module 2: Day 3 - Interactive Storytelling & World Building Part 3

7

Game Module 3: Day 1 - Characters & Identity

8

Game Module 3: Day 2 - Monsters, Minions, & Bosses

9

Game Module 3: Day 3 - Getting Ready to Play: Rules & Rolls

10

Game Module 4: Day 1 - Player-Designed Campaigns Day 1

11

Game Module 4: Day 2 - Player-Designed Campaigns Day 1

12

Game Module 4: Day 3 - Player-Designed Campaigns Day 1

13

Extra: Complete player-designed campaigns outside of class

14

Extra: Complete player-designed campaigns outside of class

15

Extra: Complete player-designed campaigns outside of class


This class is designed around building authentic English discussion skills through gaming. We will play games in class, but this will require several things from you, the student:

  1. Active participation in ALL classes
  2. The desire to be creative. You don't need to be creative, but you need to be willing to TRY, and be okay with being silly and open to new experience.
  3. Expectation of real WORK in this class (along with some very fun activities).